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bits&bytes

Two people · Design and build

We’re a two-person studio. One of us starts in the design file, the other starts in the terminal.

We take on a few things at a time and stay on them, from the first sketch through to the deploy that puts them in front of people.

Here are a few selected projects.

Before this we spent years inside other people’s teams: agencies, a platform group, and a lot of maintenance on sites neither of us wrote.

Here’s what we’ve been up to lately:

let people = 2let onDesk = [  'a shop that sells chairs',  'one typeface, up close',  'this page',]

We started this because the half-finished things on our own machines kept turning out better than the work we were paid for.

These two came out of one of those, and never left.

The music that gets us through it is over at bits & hits.

bit at the easel, painting, daylight coming through the window
bit2 ◆◆
Legendary Creature — Designer

As long as bit is in play, every permanent you control looks better than it works.
◆: Redraw the thing. Any number of times, never satisfied.

“The grid is settled. Everything else is negotiation.”

2/4
byte at the terminal in the dark, the monitor throwing light on the wall
byte3 ◆◆
Legendary Creature — Developer

byte can’t be blocked as long as a terminal is open.
Tap byte: Untap no creature. Nobody untaps. That’s the plan.

“Works on my machine.”

3/5

Thanks for stopping by! If you’d like to talk about something you are building, here are two ways to reach us. Talk soon!

The Vienna skyline with the Ferris wheel, dithered